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Metaverse, Universe, Multiverse

  • Yiorgos Papazoglou
  • Apr 21
  • 3 min read

We have always tried to understand the world by expanding it.

First, we looked outward.We mapped the sky, named the stars, measured distances that could never be crossed. We called it the universe—an ever-expanding field of matter, energy, and possibility. The more we discover, the more it reveals how little we know.

Then, at some point, we did something different.We stopped observing—and started imagining.

The multiverse emerged not from telescopes, but from narrative. From the simple, almost childish question: what if things were otherwise? What if there were other versions of reality—parallel worlds where the rules shift, identities split, and outcomes diverge?

Superheroes understood this before physicists made it fashionable.In one universe, a man becomes a hero. In another, he becomes a villain. Somewhere, he never existed at all. The logic is not scientific—it is narrative. And yet, it feels strangely coherent.

We accept it almost instinctively.

Because, at its core, the multiverse is not about space.It is about possibility.

And then, quietly, almost without noticing, something else began to take shape.

Not discovered.Not imagined.

Constructed.

The metaverse.


Unlike the universe, it does not exist independently of us.Unlike the multiverse, it is not only a product of storytelling.

It is designed.

This is what makes it fundamentally different—and, perhaps, more radical.

If the universe expands through forces we do not control,and the multiverse expands through stories we tell,

the metaverse expands through decisions we make.

Every rule can be written.Every condition can be altered.Gravity can be turned off. Time can loop. Identity can fragment and recombine. Environments can shift in response to presence, action, or intent.

Here, reality is not found.

It is authored.


At first glance, this might seem familiar.

After all, haven’t we always constructed worlds?Architecture, in its own way, has always been an act of world-building—defining spaces, organizing relationships, shaping how life unfolds within them.

But there is a difference.

A fundamental one.

Architecture has always operated within a stable framework:gravity, material, ground.

Even at its most experimental, it negotiates with constraint.

The metaverse does not negotiate.

It defines.


This is where the analogy becomes a game.

Not a comparison, but a way of seeing.

The universe is defined by what exists.The multiverse by what could exist.The metaverse by what can be created.

Each expands the field of possibility—but through a different mechanism.

  • discovery

  • imagination

  • construction

Three modes of engaging with reality.

Three ways of producing worlds.


And yet, something curious happens when we look at them together.

The universe remains largely unknown, despite all our efforts.The multiverse remains fictional, despite how convincing it feels.

And the metaverse—although already partially built—remains strangely undefined.

We have fragments:platforms, games, simulations, economies.

We have environments where millions gather, interact, trade, perform.

We even have places where people spend more time than in physical space.

And yet, what we have does not fully match what was promised.

No singular, coherent “metaverse.”No unified condition of existence.

Instead, we have a constellation of systems—each operating under its own logic.

Almost like…

separate universes.


Perhaps this is not a failure.

Perhaps it is simply the early stage of something that, like the universe, will never be fully graspable.

Or something that, like the multiverse, will always remain multiple.

Or something else entirely.


What matters is this:

For the first time, we are not only discovering reality.We are not only imagining alternatives.

We are constructing the conditions through which reality is experienced.


And that changes the role of design.

If reality can be authored,then architecture is no longer limited to shaping space.

It may begin to shape worlds.

Not metaphorically.

Literally.


And if somewhere out there a superhero is jumping between universes,perhaps the more interesting question is not which universe he ends up in—

but who designed it.

 
 
 

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